In order to truly understand how important this is, take a look at the part where the math behind underpenetration (and any other dmg malus) is explained.Ĭasters like Wizards, Druids and Priests still have a development curve where in the early game they have very little options per fight - but tend to collect an big pile of impactful spells/abilities the further the level progression advances. Imo: the main thing to know about is Armor vs. It's in-depth but still brief enough and well-structured with lots of details that you would only grasp after hundreds of hours of playtime otherwise: If you want to know what's going on I recommend reading GameFAQ for Deadfire. Some things work exactly that same as in PoE, some don't. I just wanna feel like I know what I'm doing, rather than just trying to mimick PoE1 with only limited success. I wanna give this game another chance, despite being rather disappointed in the ending. I know that the per-rest thing isn't an issue here, but even when I was playing I noticed how often Aloth would run out of slots to do anything where Pallegina could keep on contributing long after. and how can I replicate my playstyle in PoE1: stacking DR, PEN, and overlapping sources of passive healing (Draining, Veteran's Recovery, Ancient Memory, etc.) to have a very consistent party throughout who can outlast most foes, consistently do their damage, and who rarely ever get burst down before I can react, if at all? I also tended to favor Paladin/Chanter/Cipher over Druid/Priest/Wizard because being able to go 100% every fight without having to rest > situationally higher highs for me. What are some things I can do to better grok this game? I thought I'd come into PoE2 with a good understanding of the game as I've played PoE1 a lot, but I feel like my PoE1 knowledge only caused me to be unable to evaluate things as I was like, "There's nothing like this in PoE1." I'm talking about how scarce sources of PEN are compared to PoE1, or how it seems gear was designed under a completely different design philosophy. and I'm not talking about multiclassing. In this Pillars of Eternity 2: Deadfire Build Guide, we'll look at a Cleric, who is a Fighter and Priest Multiclassed character.I recently played through PoE2 beginning to end for the first time, and was surprised by how different the game was. This Build focuses on the newly added Priest subclass Woedica, which adds new spells to the mix. I'll be covering Attributes, Weapons, Armor, and, most importantly, which Abilities to choose and how to use them. Please keep in mind that this Build Guide has been updated for the 5.0 version of the game, as well as 1.01 on console (as of January 22nd, 2020), and that it works with both Real Time with Pause and Turn-Based. This build is a hybrid of Tank and Debuffer, and it's just one of many options for utilising the new Woedica subclass. This combination is very powerful and useful for the team because it uses everything at its disposal to heavily debuff enemies while Tanking, effectively filling two roles with one character. Typical tank builds do little more than stand and take hits, but this one is the polar opposite. +10 Penetration with Disengagement attacks.It not only does a lot more, but it is also much more dynamic. We do some healing with Second Wind, but it will be boosted by Athletics, so there is no need to pump points into Might just for that.Įvery other Attribute, on the other hand, is critical.Ĭonstitution increases maximum Health and Fortitude, Dexterity decreases Recovery and increases Spellcasting speed (but is not required in Turn-Based), Perception increases Accuracy so that we can hit with Writs and everything else, Intellect increases Will Defense, Duration, and the AoE size of spells, and Resolve decreases hostile effect duration, increases Deflection, and Resolve decreases hostile effect duration, increases Deflection, and Resolve decreases hostile effect duration, increases Deflection We'll dump Might for this build because we're not doing any damage that matters.
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